New difficulty tier for Erochar’s Madness Guild Raid, and even new looks for Erochar himself! New Season, new hero, balance improvements for Buff, bug squashing, and enhanced visual effects - all in this week’s patch!
General:
- New difficulty tier for heroic Guild Raid Erochar’s Madness VIII - a true challenge for the experienced guilds with better rewards
- Erochar the Dragon now has several new looks for every difficulty level of the Erochar’s Madness Guild Raid
- Season of Arrows begins September 1st
- Korador welcomes new hero - Garrett (Order, Human, Fighter, Ranger), available from Season of Arrows and a special season chest
- Enhanced visuals for new heroes’ summoning
Balance changes:
Buff:
Removed Stun from Possible debuffs in Dice Throw ability
Removed Taunt from Possible buffs in Dice Throw ability
Kaggie:
Alliance of Winds (passive ability)
Increases Magic Damage by 30%. If Boreas is in the party when the battle starts, Kaggie and Boreas both gain Dodge Increase for 2 turns (used to be Damage Increase for 2 turns)
Erochar Madness Guild Raid:
Balance Changes for Erochar Madness Guild Raid:
- Increased Potency for guild bosses in Erochar Madness from 10% for Tier 1 to 80% for Tier 8
-Erochar the Dragon is now immune to Blind in T7
- Increased Tenacity by 10% for T7 Raid Bosses
Bug fixes:
- Fixed x10 Premium Chest bonus dracoins that were not being added properly
- Fixed the Equip All button
- Event Chest now remains visible until the end of the event
- Fixed crashes that occurred upon opening Artifact Chests
Garrett (Order, Human, Fighter, Ranger)
Surprise-arrow (Basic Ability)
- Deals 300% of Physical Damage to an enemy. Applies the effect of a pulled arrow
Dangerous volley (2nd ability, cooldown 4/4)
- Deals 300% of Physical Damage to all enemies. Applies the effect of a pulled arrow
Flare (3d ability, cooldown 3/4)
- Removes all effects of Invisibility from enemies, Blinds all enemies for 1 turn, Garrett and all allies receive an Accuracy Increase for 2 turns, Garrett and Eric Shieldbreaker receive a Crit Damage Increase and Crit Chance Increase for 2 turns
Royal armory (Passive ability)
- At the end of his turn, Garrett pulls out a random arrow from his quiver. Possible arrows: Sharp arrow inflicts a bleeding effect. Fire arrow inflicts a burning effect. Poison arrow inflicts a poison effect. Daze arrow inflicts a daze effect. Ice arrow inflicts a slow effect.
Effects last 2 turns. Anti-mage arrow removes all buffs.
If Eric Shieldbreaker is on the battlefield, Garrett and Eric both gain an additional 10% Health and 10 Speed
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